![]() ![]() The Select Screen is also numbered to keep track of the 300 slots in each category. The Screenpack comes pre-installed onto 1.1 and includes 1 KFM in each category for quick testing of the Select Screen. If aesthetic isn't a concern, there are two blank rows that can theoretically have characters placed in them too, as well as the Random row, for a total maximum amount of 5700 characters. Screenpack has 300 slots per category for up to 4800 character slots (one category is a hidden "Secret" category). I present this all to you, as I figure I'm probably not the only one who'd have interest in a screenpack such as this. I must say though, 1.1's PNG support sure makes things a whole lot easier. I actually forgot to eat for the entire middle day. At least, not that I can find.Įventually I said "Screw it, I'm going to just learn how to make my own."Īnd then I spent the last three nights straight putting this together! My first screenpack! But I also wanted a Category screenpack.Īnd then I discovered that there are no HD Category screenpacks. So here's what this is, I wanted to make a MUGEN build, that I called Generations, and I wanted it to be in HD. ![]() I might come back some day and make it more exciting, as it's nothing particularly spectacular right now. Update : An upgraded version made for IKEMEN Go can be found here!Īt least, for now. This is the simplest way to make a Screenpack, no animations or other effects, just changing the images in the background, but so you can customize the mugen more of their style.įrom there you can do in Paint even more screens to the Title, Select, and Opitions Versus.WARNING: This Screenpack only works with MUGEN version 1.1 set up with a 1280 x 720 resolution! This screenpack comes packaged with MUGEN 1.1. It is likely that the image is out of position on the screen of mugen for it in FF, click on the image and drag it to position it correctly, always checking and saving the changes running mugen! Then save by clicking the “Save” shown in the picture: The new image will appear in place of the former. (NOTE: You can be creative and not just exchange a picture, but add many pictures, so you click the button to add next to the button to change.) Now replace that first image of mugen (the logo) for our image saved in PCX and already applied with the palette.Ĭlick “Change” in the left menu and select the saved image in pcx: Note that the FF will save the image with the palette already applies in PCX, BMP in no more, it is anyway. Making it open again to our image and we apply that palette of colors in it.Ĭheck “Use same name in the pictures” and then click “Add palette image and then save the image. When the image is opened by the Editor of pallets, note that it automatically puts the colors qa image Mugen the only works with 320×240 pixels, but if your image is larger, it will appear in mugen, but will be cut to be larger than the mugen! PNG, or BMP 256 colors, it seems not, but if we work at that time with pcx images, the image is completely crooked then by that use BMP images. The image that you use must be in BMP 24 bits, can not be. HERE IS THE MAIN POINT OF CHANGE IN THE PICTURE! Now let’s set the image you want to put the Title of mugen.Ĭlick the Editor of pallets on top of the menu and open the image to be used. In which we leave to file Def, appears “spriteno = 0.0, indicating that this is the image that he will use in TitleScreen. Logo displayed the first image of q is the mugen logo mugen, note the menu on the left that it is 0 and Image Group 0, that is order of the sprite. With FF open open the file menu system.sff Sprite. Open f and in the “Title background page” delete all leaving only the third. Well, in changing the images Fighter Factory, many people think it’s just a sprite change the other (if you do not know what a sprite – which is not the soda – stop reading right here.) This tutorial was made by me, should not be anywhere without my permission, and that goes for all tutorials and other material mugen even q are not mine, deserve the due authorization of the owners. SFF a char and a screenpack is the content of the images. ![]() This tutorial serves to change-image from Screenpacks of SFF as well as chars, the procedure is the same, then the only difference between a. ![]()
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